@inject State State
Status.lol
Some.pics
Eph.emer.al
@if (FeatureFlags.Following && State.IsAuthorized) {
Timeline
Now.garden
} else {
Now.garden
}
Directory
@code { protected override async Task OnInitializedAsync() { await base.OnInitializedAsync(); State.PropertyChanged += StateChanged; } private async void StateChanged(object? sender, PropertyChangedEventArgs e) { if (e.PropertyName == nameof(State.AccountInfo)) await InvokeAsync(StateHasChanged); } public void Dispose() { State.PropertyChanged -= StateChanged; } }