@implements IDisposable
@inject IJSRuntime JS
@inject State State
@if (Editable) {
}
@if(statuses != null) foreach(Status status in statuses) {
}
@code {
[Parameter]
public Func?>>? StatusFunc { get; set; }
[Parameter]
public bool Editable { get; set; } = false;
public EditStatusDialog? Dialog { get; set; }
private List? statuses;
protected override async Task OnInitializedAsync() {
await base.OnInitializedAsync();
if (StatusFunc == null) return;
if (statuses == null || statuses.Count == 0) statuses = await StatusFunc(false);
State.PropertyChanged += StateChanged;
State.CanRefresh = true;
await InvokeAsync(StateHasChanged);
await JS.InvokeVoidAsync("removeElementById", "statusLoading");
}
private async void StateChanged(object? sender, PropertyChangedEventArgs e) {
if (StatusFunc == null) return;
if (e.PropertyName == nameof(State.IsRefreshing) && State.IsRefreshing) {
using (State.GetRefreshToken()) {
statuses = await StatusFunc(true);
await InvokeAsync(StateHasChanged);
}
}
}
public void Dispose() {
State.PropertyChanged -= StateChanged;
State.CanRefresh = false;
}
}