2023-03-08 03:06:29 +00:00
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# play a sound effect. the file in sounds/ must match the key name. ex:
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# play_sfx(args, :select)
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def play_sfx(args, key)
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if args.state.setting.sfx
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args.outputs.sounds << "sounds/#{key}.wav"
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end
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end
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# play the specified music track, the key must correspond to the
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# `sounds/#{key}.ogg` file naming scheme.
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def play_music(args, key)
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args.audio[:music] = { input: "sounds/#{key}.ogg", looping: true, }
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set_music_vol(args)
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end
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# sets the music vol based on whether or not music is enabled or disabled
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def set_music_vol(args)
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vol = args.state.setting.music ? 0.8 : 0.0
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args.audio[:music]&.gain = vol
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end
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# pause the currently playing music track
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def pause_music(args)
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args.audio[:music].paused = true
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end
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# pause the current music track
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def resume_music(args)
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args.audio[:music].paused = false
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end
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2023-03-21 02:40:53 +00:00
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# stop the currently playing music track
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def stop_music(args)
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args.audio.delete(:music)
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end
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