cube-tube/app/scene.rb

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2023-03-08 03:06:29 +00:00
# A scene represents a discreet state of gameplay. Things like the main menu,
# game over screen, and gameplay.
#
# Define a new scene by adding one to `app/scenes/` and defining a
# `Scene.tick_SCENE_NAME` class method.
#
# The main `#tick` of the game handles delegating to the current scene based on
# the `args.state.scene` value, which is a symbol of the current scene, ex:
# `:gameplay`
module Scene
class << self
# Change the current scene, and optionally reset the scene that's begin
# changed to so any data is cleared out
# ex:
# Scene.switch(args, :gameplay)
def switch(args, scene, reset: false, return_to: nil)
args.state.scene_to_return_to = return_to if return_to
if scene == :back && args.state.scene_to_return_to
scene = args.state.scene_to_return_to
args.state.scene_to_return_to = nil
end
if reset
args.state.send(scene)&.current_option_i = nil
args.state.send(scene)&.hold_delay = nil
# you can also add custom reset logic as-needed for specific scenes
# here
end
args.state.scene = scene
raise FinishTick.new
end
end
end