# Defines the render scale quality for sprites. scale_quality=0 (default) is nearest neighbor, scale_quality=1 is linear, scale_quality=2 is antialiased.
# scale_quality=0
# === Flags available in DragonRuby Game Toolkit Pro ====
# Uncomment the entry below to bytecode compile your Ruby code
# compile_ruby=false
# Uncomment the entry below to specify the package name for your APK
# HD Mode: when enabled, will give you 720p, 1080p, 1440p, 4k, and 5k rendering options
# Check out the following YouTube Video for a demo of DragonRuby's HD Capabilities
# https://youtu.be/Rnc6z84zaa4
# hd=false
# === Texture Atlases ===
# See sample app for texture atlas usage: =./samples/07_advanced_rendering_hd/02_texture_atlases=
# DragonRuby will recursively search the following directory for texture atlases.
# sprites_directory=sprites
# === All Screen Mode ===
# All Screen Mode: when enabled, removes the letter box and lets you render outside of the 16:9 safe area
# NOTE: requires hd=true
# allscreen=false
# All Screen Mode's Max Scale: You can specify the maximum scale for your game. Any resolution higher than your max scale will give more area outside of your resolutions safe area:
# default value is 100 (which keeps the baseline 720p and draws to all screen area from there)
# allscreen_max_scale=100
# Supported values for max scale:
# 720p: scales up to 1280x720 (and draws to all screen area from there)