Use scale's reloadable sprites
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2 changed files with 27 additions and 17 deletions
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@ -34,15 +34,15 @@ class BlockTubeGame
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]
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@sprite_index = [
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"sprites/square/black.png",
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"sprites/square/red.png",
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"sprites/square/green.png",
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"sprites/square/blue.png",
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"sprites/square/yellow.png",
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"sprites/square/indigo.png",
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"sprites/square/violet.png",
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"sprites/square/orange.png",
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"sprites/square/gray.png",
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Sprite.for(:black),
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Sprite.for(:red),
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Sprite.for(:green),
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Sprite.for(:blue),
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Sprite.for(:yellow),
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Sprite.for(:indigo),
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Sprite.for(:violet),
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Sprite.for(:orange),
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Sprite.for(:gray)
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]
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@grid = []
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@ -2,14 +2,24 @@ module Sprite
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# annoying to track but useful for reloading with +i+ in debug mode; would be
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# nice to define a different way
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SPRITES = {
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bullet: "sprites/bullet.png",
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enemy: "sprites/enemy.png",
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enemy_king: "sprites/enemy_king.png",
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enemy_super: "sprites/enemy_super.png",
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exp_chip: "sprites/exp_chip.png",
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familiar: "sprites/familiar.png",
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player: "sprites/player.png",
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pause: "sprites/pause.png",
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bullet: 'sprites/bullet.png',
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enemy: 'sprites/enemy.png',
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enemy_king: 'sprites/enemy_king.png',
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enemy_super: 'sprites/enemy_super.png',
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exp_chip: 'sprites/exp_chip.png',
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familiar: 'sprites/familiar.png',
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player: 'sprites/player.png',
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pause: 'sprites/pause.png',
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gray: 'sprites/square/gray.png',
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black: 'sprites/square/black.png',
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white: 'sprites/square/white.png',
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red: 'sprites/square/red.png',
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green: 'sprites/square/green.png',
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blue: 'sprites/square/blue.png',
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yellow: 'sprites/square/yellow.png',
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indigo: 'sprites/square/indigo.png',
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violet: 'sprites/square/violet.png',
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orange: 'sprites/square/orange.png'
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}
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class << self
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