diff --git a/🕹️cube-tube/app/scenes/cube_tube.rb b/🕹️cube-tube/app/scenes/cube_tube.rb index 0d7b354..da0848b 100644 --- a/🕹️cube-tube/app/scenes/cube_tube.rb +++ b/🕹️cube-tube/app/scenes/cube_tube.rb @@ -123,8 +123,10 @@ class CubeTubeGame < GameplayScene end @bg_x %= @bg_w if @bg_x >= @bg_w + Sprite.for(:tunnel_loop).render(@args, { x: @bg_x + @bg_w, y: 0, w: @bg_w, h: 720 }) Sprite.for(:tunnel_loop).render(@args, { x: @bg_x, y: 0, w: @bg_w, h: 720 }) Sprite.for(:tunnel_loop).render(@args, { x: @bg_x - @bg_w, y: 0, w: @bg_w, h: 720 }) + Sprite.for(:tunnel_loop).render(@args, { x: @bg_x - (@bg_w * 2), y: 0, w: @bg_w, h: 720 }) # @grid_y = ((1280 - (@grid_h * @blocksize)) / 2) - 21 Sprite.for(:train).render(@args, { x: 0, y: @grid_x - 140.75 }) diff --git a/🕹️cube-tube/app/scenes/intro.rb b/🕹️cube-tube/app/scenes/intro.rb index b348a90..54089f8 100644 --- a/🕹️cube-tube/app/scenes/intro.rb +++ b/🕹️cube-tube/app/scenes/intro.rb @@ -10,10 +10,11 @@ class Intro < GameplayScene [1.0, 0.25, 0, 0] ] @station_start_w = Sprite.for(:station_start).w - @full_station_start_w = Sprite.for(:station_start).w + Sprite.for(:tunnel_loop).w + @tunnel_w = Sprite.for(:tunnel_loop).w + @full_station_start_w = @station_start_w + @tunnel_w @tracks_w = Sprite.for(:tracks).w - @leave_duration = 600 + @leave_duration = 500 @leave_spline = [ [0, 0, 0.5, 1.0] ] @@ -40,7 +41,7 @@ class Intro < GameplayScene @state += 1 end when 1 - @train_pos = 1280 * args.easing.ease_spline(@train_start, now, @train_duration, @train_spline) + @train_pos = @train_start_pos * args.easing.ease_spline(@train_start, now, @train_duration, @train_spline) if @train_pos <= 0 @state += 1 @wait_start = now @@ -66,6 +67,7 @@ class Intro < GameplayScene Sprite.for(:station_loop).render(args, { x: @station_pos }) Sprite.for(:station_start).render(args, { x: @station_pos - @station_start_w }) Sprite.for(:tunnel_loop).render(args, { x: @station_pos - @full_station_start_w }) + Sprite.for(:tunnel_loop).render(args, { x: @station_pos - @full_station_start_w - @tunnel_w }) Sprite.for(:train).render(args, { y: 39.25, x: @train_pos }) Sprite.for(:screen).render(args, { x: @train_pos + 1024, y: 270 }) @@ -98,7 +100,7 @@ class Intro < GameplayScene @train_start = 0 @wait_start = 0 @leave_start = 0 - @train_pos = 1280 + @train_pos = @train_start_pos = 1500 @station_pos = 0 @screen_on = false end diff --git a/🕹️cube-tube/metadata/game_metadata.txt b/🕹️cube-tube/metadata/game_metadata.txt index bc15ac5..ea98c87 100644 --- a/🕹️cube-tube/metadata/game_metadata.txt +++ b/🕹️cube-tube/metadata/game_metadata.txt @@ -30,7 +30,7 @@ orientation=landscape # HD Mode: when enabled, will give you 720p, 1080p, 1440p, 4k, and 5k rendering options # Check out the following YouTube Video for a demo of DragonRuby's HD Capabilities # https://youtu.be/Rnc6z84zaa4 -# hd=false +hd=true # === Texture Atlases === @@ -42,7 +42,7 @@ orientation=landscape # All Screen Mode: when enabled, removes the letter box and lets you render outside of the 16:9 safe area # NOTE: requires hd=true -# allscreen=false +allscreen=true # All Screen Mode's Max Scale: You can specify the maximum scale for your game. Any resolution higher than your max scale will give more area outside of your resolutions safe area: @@ -70,4 +70,4 @@ orientation=landscape # allscreen_max_scale=300 # 5k: scales up to 6400x2880 -# allscreen_max_scale=400 +allscreen_max_scale=400