refactored sound and music
This commit is contained in:
parent
6b3ac755de
commit
4f81bab8ef
15 changed files with 326 additions and 65 deletions
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@ -9,6 +9,9 @@ Metrics/AbcSize:
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# 10-line methods are /way/ too short
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Metrics/MethodLength:
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Max: 100
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# As are 100 line classes
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Metrics/ClassLength:
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Max: 1000
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# Yeah, I've got constants with mutables in them. Doesn't bother me.
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Style/MutableConstant:
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Enabled: false
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@ -5,15 +5,19 @@ require 'lib/coalesce.rb'
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# then, some basic classes required for lists of assets
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require 'app/sprite_instance.rb'
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require 'app/sound_instance.rb'
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# then, asset lists
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require 'sprites/_list.rb'
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require 'sounds/_list.rb'
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require 'music/_list.rb'
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# then, utility classes
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require 'app/input.rb'
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require 'app/sprite.rb'
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require 'app/util.rb'
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require 'app/sound.rb'
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require 'app/music.rb'
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require 'app/constants.rb'
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require 'app/menu.rb'
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@ -55,7 +55,7 @@ module Menu
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if args.inputs.mouse.up && args.inputs.mouse.inside_rect?(button_border)
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o = options.find { |o| o[:key] == l[:key] }
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play_sfx(args, :menu)
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Sound.play(args, :menu)
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o[:on_select].call(args) if o
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end
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end
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@ -75,7 +75,7 @@ module Menu
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menu_state.hold_delay -= 1
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if menu_state.hold_delay <= 0
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play_sfx(args, :menu)
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Sound.play(args, :menu)
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index = menu_state.current_option_i
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if move == :up
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index -= 1
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@ -94,7 +94,7 @@ module Menu
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end
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if primary_down?(args.inputs)
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play_sfx(args, :select)
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Sound.play(args, :select)
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options[menu_state.current_option_i][:on_select].call(args)
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end
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end
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66
app/music.rb
Normal file
66
app/music.rb
Normal file
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@ -0,0 +1,66 @@
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# frozen_string_literal: true
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# Module for managing and interacting with music.
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module Music
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class << self
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def queue
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@queue ||= {}
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@queue
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end
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def queue_up(key, channel = 0)
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@queue[channel] ||= []
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@queue[channel].push(MUSIC.fetch(key))
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end
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def for(key)
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MUSIC.fetch(key)
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end
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def play(args, key, opts = { channel: 0 })
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MUSIC.fetch(key).play_music(args, opts)
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end
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def stopped(args, channel = 0)
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!args.audio.key?("MUSIC_CHANNEL_#{channel}")
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end
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def paused(args, channel = 0)
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args.audio["MUSIC_CHANNEL_#{channel}"].paused
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end
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def stop(args, channel = 0)
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args.audio.delete("MUSIC_CHANNEL_#{channel}")
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end
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def pause(args, channel = 0)
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args.audio["MUSIC_CHANNEL_#{channel}"].paused = true
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end
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def resume(args, channel = 0)
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args.audio["MUSIC_CHANNEL_#{channel}"].paused = false
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end
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def set_volume(args, volume, channel = 0)
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args.audio["MUSIC_CHANNEL_#{channel}"].gain = volume
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end
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def tick(args)
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queue.each do |channel, value|
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unless value.empty?
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if args.audio["MUSIC_CHANNEL_#{channel}"]
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puts "THERE'S MUSIC CURRENTLY PLAYING #{args.audio["MUSIC_CHANNEL_#{channel}"]}"
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if args.audio["MUSIC_CHANNEL_#{channel}"].looping
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puts "CANCEL THE LOOP ON CURRENT MUSIC"
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args.audio["MUSIC_CHANNEL_#{channel}"].looping = false
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end
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else
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puts "PLAY THAT FUNKY MUSIC! #{value}"
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value.shift.play_music(args, { channel: channel, gain: args.state.setting.music ? 0.8 : 0.0 })
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puts "Now, the queue is #{value}"
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end
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end
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end
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end
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end
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end
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@ -57,7 +57,7 @@ class CubeTubeGame
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@lines_to_clear = []
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@line_clear_timer = 0
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@music_queue = []
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@current_music = :music1
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reset_game
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end
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@ -87,7 +87,8 @@ class CubeTubeGame
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end
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end
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@music_queue = [:music1, :music2]
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@current_music = :music1
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Music.play(@args, @current_music)
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end
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def render_grid_border x, y, w, h, color
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@ -257,6 +258,16 @@ class CubeTubeGame
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end
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end
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def change_music
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if @current_music == :music1
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@current_music = :music2
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else
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@current_music = :music1
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end
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queue = Music.queue
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Music.queue_up(@current_music)
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end
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def plant_current_piece
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rows_to_check = []
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@ -289,20 +300,20 @@ class CubeTubeGame
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@line_clear_timer = 70
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if (@lines%10).floor == 0
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@level += 1
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@args.audio[:music].looping = false
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change_music
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end
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end
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end
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select_next_piece
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if @lines_to_clear.empty?
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play_sfx(@args, :drop)
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Sound.play(@args, :drop)
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if current_piece_colliding
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@gameover = true
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stop_music(@args)
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Music.stop(@args)
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end
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else
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play_sfx(@args, :clear)
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Sound.play(@args, :clear)
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@current_speed = get_speed
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end
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@ -330,7 +341,7 @@ class CubeTubeGame
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end
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def rotate_current_piece_left
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play_sfx(@args, :rotate)
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Sound.play(@args, :rotate)
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@current_piece = @current_piece.transpose.map(&:reverse)
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if(@current_piece_x + @current_piece.length) >= @grid_w
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@current_piece_x = @grid_w - @current_piece.length
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@ -338,7 +349,7 @@ class CubeTubeGame
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end
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def rotate_current_piece_right
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play_sfx(@args, :rotate)
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Sound.play(@args, :rotate)
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@current_piece = @current_piece.transpose.map(&:reverse)
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@current_piece = @current_piece.transpose.map(&:reverse)
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@current_piece = @current_piece.transpose.map(&:reverse)
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@ -379,13 +390,8 @@ class CubeTubeGame
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return
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end
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if @args.audio[:music]
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resume_music(@args) if @args.audio[:music].paused
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@args.audio[:music].pitch = 1 + (@level * 0.125)
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else
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music = @music_queue.shift
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@music_queue.push music
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play_music(@args, music)
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unless Music.stopped(@args)
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Music.resume(@args) if Music.paused(@args)
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end
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if @line_clear_timer.positive?
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@ -401,7 +407,7 @@ class CubeTubeGame
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@grid[i][0] = 0
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end
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end
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play_sfx(@args, :drop)
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Sound.play(@args, :drop)
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@lines_to_clear = []
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end
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return
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@ -411,26 +417,26 @@ class CubeTubeGame
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if @current_piece_x > 0
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@current_piece_x -= 1
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if current_piece_colliding
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play_sfx(@args, :move_deny)
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Sound.play(@args, :move_deny)
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@current_piece_x += 1
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else
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play_sfx(@args, :move)
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Sound.play(@args, :move)
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end
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else
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play_sfx(@args, :move_deny)
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Sound.play(@args, :move_deny)
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end
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end
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if k.key_down.up || k.key_down.w || c.key_down.up
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if (@current_piece_x + @current_piece.length) < @grid_w
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@current_piece_x += 1
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if current_piece_colliding
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play_sfx(@args, :move_deny)
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Sound.play(@args, :move_deny)
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@current_piece_x -= 1
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else
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play_sfx(@args, :move)
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Sound.play(@args, :move)
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end
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else
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play_sfx(@args, :move_deny)
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Sound.play(@args, :move_deny)
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end
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end
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if k.key_down.left || k.key_held.left || k.key_down.a || k.key_held.a || c.key_down.left || c.key_held.left
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@ -27,7 +27,7 @@ module Scene
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end
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def pause(args)
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play_sfx(args, :select)
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Sound.play(args, :select)
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return Scene.push(args, :paused, reset: true)
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end
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@ -28,12 +28,10 @@ module Scene
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Menu.tick(args, :paused, options)
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if args.audio[:music] && !args.audio[:music].paused
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pause_music(args)
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end
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Music.pause(args) unless Music.stopped(args)
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if secondary_down?(args.inputs)
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play_sfx(args, :select)
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Sound.play(args, :select)
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options.find { |o| o[:key] == :resume }[:on_select].call(args)
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end
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@ -23,7 +23,7 @@ module Scene
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on_select: -> (args) do
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GameSetting.save_after(args) do |args|
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args.state.setting.music = !args.state.setting.music
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set_music_vol(args)
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Music.set_volume(args, args.state.setting.music ? 0.8 : 0.0)
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end
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end
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},
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@ -50,7 +50,7 @@ module Scene
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Menu.tick(args, :settings, options)
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if secondary_down?(args.inputs)
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play_sfx(args, :select)
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Sound.play(args, :select)
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options.find { |o| o[:key] == :back }[:on_select].call(args)
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end
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83
app/sound.rb
83
app/sound.rb
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@ -1,35 +1,62 @@
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# play a sound effect. the file in sounds/ must match the key name. ex:
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# play_sfx(args, :select)
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def play_sfx(args, key)
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if args.state.setting.sfx
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args.outputs.sounds << "sounds/#{key}.wav"
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# frozen_string_literal: true
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# Module for managing and interacting with sounds.
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module Sound
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class << self
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def for(key)
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SOUNDS.fetch(key)
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end
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def play(args, key, opts = {})
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SOUNDS.fetch(key).play(args, opts)
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end
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def stop(args, key)
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SOUNDS.fetch(key).stop(args)
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end
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def pause(args, key)
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SOUNDS.fetch(key).pause(args)
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end
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def resume(args, key)
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SOUNDS.fetch(key).resume(args)
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end
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end
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end
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# play the specified music track, the key must correspond to the
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# `sounds/#{key}.ogg` file naming scheme.
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def play_music(args, key)
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args.audio[:music] = { input: "sounds/#{key}.ogg", looping: true, }
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set_music_vol(args)
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end
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# # play a sound effect. the file in sounds/ must match the key name. ex:
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# # play_sfx(args, :select)
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# def play_sfx(args, key)
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# if args.state.setting.sfx
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# args.outputs.sounds << "sounds/#{key}.wav"
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# end
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# end
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# sets the music vol based on whether or not music is enabled or disabled
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def set_music_vol(args)
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vol = args.state.setting.music ? 0.8 : 0.0
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args.audio[:music]&.gain = vol
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end
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# # play the specified music track, the key must correspond to the
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# # `sounds/#{key}.ogg` file naming scheme.
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# def play_music(args, key)
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# args.audio[:music] = { input: "sounds/#{key}.ogg", looping: true, }
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# set_music_vol(args)
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# end
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# pause the currently playing music track
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def pause_music(args)
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args.audio[:music].paused = true
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end
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# # sets the music vol based on whether or not music is enabled or disabled
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# def set_music_vol(args)
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# vol = args.state.setting.music ? 0.8 : 0.0
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# args.audio[:music]&.gain = vol
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# end
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# pause the current music track
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def resume_music(args)
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args.audio[:music].paused = false
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end
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# # pause the currently playing music track
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# def pause_music(args)
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# args.audio[:music].paused = true
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# end
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# stop the currently playing music track
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def stop_music(args)
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args.audio.delete(:music)
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end
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# # pause the current music track
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# def resume_music(args)
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# args.audio[:music].paused = false
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# end
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# # stop the currently playing music track
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# def stop_music(args)
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# args.audio.delete(:music)
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# end
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134
app/sound_instance.rb
Normal file
134
app/sound_instance.rb
Normal file
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@ -0,0 +1,134 @@
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# frozen_string_literal: true
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# class to represent sound files
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class SoundInstance
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def initialize(opts)
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@input = opts[:input]._? opts[:path]
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@key = opts[:key]._? @input
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@x = opts[:x]._? 0.0
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@y = opts[:y]._? 0.0
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@z = opts[:z]._? 0.0
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@gain = opts[:gain]._? opts[:volume]._? 1.0
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@pitch = opts[:pitch]._? 1.0
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@paused = opts[:paused]._? false
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@looping = opts[:looping]._? false
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end
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attr_reader :key, :input, :x, :y, :z, :gain, :pitch, :paused, :looping
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def input=(input)
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args.audio[@key].input = input if args.audio[@key]
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@input = input
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end
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def x=(xval)
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args.audio[@key].x = xval if args.audio[@key]
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@x = xval
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end
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def y=(yval)
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args.audio[@key].y = yval if args.audio[@key]
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@y = yval
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end
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def z=(zval)
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args.audio[@key].z = zval if args.audio[@key]
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@z = zval
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end
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def xyz(xval, yval, zval)
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if args.audio[@key]
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args.audio[@key].x = xval
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args.audio[@key].y = yval
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args.audio[@key].z = zval
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end
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@x = xval
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@y = yval
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@z = zval
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end
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def xyz=(xyz=[])
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xyz(xyz[0], xyz[1], xyz[2])
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end
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def gain=(gain)
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args.audio[@key].gain = gain if args.audio[@key]
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@gain = gain
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end
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def pitch=(pitch)
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args.audio[@key].pitch = pitch if args.audio[@key]
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@pitch = pitch
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end
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def paused=(paused)
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args.audio[@key].paused = paused if args.audio[@key]
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@paused = paused
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end
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def looping=(looping)
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args.audio[@key].looping = looping if args.audio[@key]
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@looping = looping
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end
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def playtime
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args.audio[@key].playtime._?(0.0)
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end
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def playtime=(playtime)
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args.audio[@key].playtime = playtime
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end
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# convenience getter for 'path' (@input)
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def path
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@input
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end
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# convenience setter for 'path' (@input)
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def path=(path)
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input(path)
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end
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# convenience getter for 'volume' (@gain)
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def volume
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@gain
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end
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# convenience setter for 'volume' (@gain)
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def volume=(volume)
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gain(volume)
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end
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def play(args, opts = {})
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obj = {
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input: opts[:input]._?(opts[:path]._?(@input)),
|
||||
x: opts[:x]._?(@x),
|
||||
y: opts[:y]._?(@y),
|
||||
z: opts[:z]._?(@z),
|
||||
gain: opts[:gain]._?(opts[:volume]._?(@gain)),
|
||||
pitch: opts[:pitch]._?(@pitch),
|
||||
paused: opts[:paused]._?(@paused),
|
||||
looping: opts[:looping]._?(@looping),
|
||||
playtime: opts[:playtime]._?(0.0)
|
||||
}
|
||||
args.audio[@key] = obj
|
||||
end
|
||||
|
||||
def play_music(args, opts = { channel: 0 })
|
||||
@looping = true
|
||||
@key = "MUSIC_CHANNEL_#{opts[:channel]}"
|
||||
play(args, opts)
|
||||
end
|
||||
|
||||
def stop(args)
|
||||
args.audio.delete(@key)
|
||||
end
|
||||
|
||||
def pause(args)
|
||||
args.audio[@key].paused = true
|
||||
end
|
||||
|
||||
def resume(args)
|
||||
args.audio[@key].paused = false
|
||||
end
|
||||
end
|
10
app/tick.rb
10
app/tick.rb
|
@ -17,6 +17,8 @@ def tick(args)
|
|||
|
||||
Scene.send("tick_#{args.state.scene}", args)
|
||||
|
||||
Music.tick(args)
|
||||
|
||||
debug_tick(args)
|
||||
rescue FinishTick
|
||||
end
|
||||
|
@ -36,23 +38,23 @@ def debug_tick(args)
|
|||
|
||||
|
||||
if args.inputs.keyboard.key_down.zero
|
||||
play_sfx(args, :select)
|
||||
Sound.play(args, :select)
|
||||
args.state.render_debug_details = !args.state.render_debug_details
|
||||
end
|
||||
|
||||
if args.inputs.keyboard.key_down.i
|
||||
play_sfx(args, :select)
|
||||
Sound.play(args, :select)
|
||||
Sprite.reset_all(args)
|
||||
args.gtk.notify!("Sprites reloaded")
|
||||
end
|
||||
|
||||
if args.inputs.keyboard.key_down.r
|
||||
play_sfx(args, :select)
|
||||
Sound.play(args, :select)
|
||||
$gtk.reset
|
||||
end
|
||||
|
||||
if args.inputs.keyboard.key_down.m
|
||||
play_sfx(args, :select)
|
||||
Sound.play(args, :select)
|
||||
args.state.simulate_mobile = !args.state.simulate_mobile
|
||||
msg = if args.state.simulate_mobile
|
||||
"Mobile simulation on"
|
||||
|
|
8
music/_list.rb
Normal file
8
music/_list.rb
Normal file
|
@ -0,0 +1,8 @@
|
|||
# frozen_string_literal: true
|
||||
|
||||
module Music
|
||||
MUSIC = {
|
||||
music1: SoundInstance.new({ path: 'music/music1.ogg', looping: true }),
|
||||
music2: SoundInstance.new({ path: 'music/music2.ogg', looping: true })
|
||||
}
|
||||
end
|
13
sounds/_list.rb
Normal file
13
sounds/_list.rb
Normal file
|
@ -0,0 +1,13 @@
|
|||
# frozen_string_literal: true
|
||||
|
||||
module Sound
|
||||
SOUNDS = {
|
||||
menu: SoundInstance.new({ path: 'sounds/menu.wav' }),
|
||||
select: SoundInstance.new({ path: 'sounds/select.wav' }),
|
||||
clear: SoundInstance.new({ path: 'sounds/clear.wav' }),
|
||||
drop: SoundInstance.new({ path: 'sounds/drop.wav' }),
|
||||
move: SoundInstance.new({ path: 'sounds/move.wav' }),
|
||||
move_deny: SoundInstance.new({ path: 'sounds/move_deny.wav' }),
|
||||
rotate: SoundInstance.new({ path: 'sounds/rotate.wav' })
|
||||
}
|
||||
end
|
Loading…
Reference in a new issue