Commented out some console logs

This commit is contained in:
Gordon Pedersen 2023-07-24 11:47:54 +10:00
parent 3c70ae51cf
commit e78f9073e4
2 changed files with 8 additions and 8 deletions

View file

@ -36,7 +36,7 @@ class MainMenu < MenuScene
next_sec = random(20..50) next_sec = random(20..50)
@next_announcement = args.state.tick_count + (next_sec * 60) @next_announcement = args.state.tick_count + (next_sec * 60)
sound = :"ambient#{random(1..6)}" sound = :"ambient#{random(1..6)}"
puts sound, Sound.for(sound).input # puts sound, Sound.for(sound).input
Sound.play(args, sound) Sound.play(args, sound)
end end

View file

@ -23,12 +23,12 @@ module Scene
# if `scene` is not a `SceneInstance`, it's probably a symbol representing # if `scene` is not a `SceneInstance`, it's probably a symbol representing
# the scene we're switching to, so go get it. # the scene we're switching to, so go get it.
the_scene = scene.is_a?(SceneInstance) ? scene : SCENES[scene].new(args) the_scene = scene.is_a?(SceneInstance) ? scene : SCENES[scene].new(args)
puts '---' # puts '---'
puts 'switching to' # puts 'switching to'
puts scene unless scene.is_a?(SceneInstance) # puts scene unless scene.is_a?(SceneInstance)
puts SCENES[scene] unless scene.is_a?(SceneInstance) # puts SCENES[scene] unless scene.is_a?(SceneInstance)
puts the_scene # puts the_scene
puts '---' # puts '---'
# if the stack is empty (e.g. we just cleared it), then push this scene # if the stack is empty (e.g. we just cleared it), then push this scene
args.state.scene_stack.push(the_scene) if args.state.scene_stack.empty? args.state.scene_stack.push(the_scene) if args.state.scene_stack.empty?
@ -56,7 +56,7 @@ module Scene
scene = args.state.scene_stack.last scene = args.state.scene_stack.last
scene = scene._?(default(args)) scene = scene._?(default(args))
reset = scene.reset_on_pop if reset.nil? reset = scene.reset_on_pop if reset.nil?
puts reset, scene, scene.reset_on_pop # puts reset, scene, scene.reset_on_pop
switch(args, scene, reset: reset, push_or_pop: true) switch(args, scene, reset: reset, push_or_pop: true)
end end