Commented out some console logs
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3c70ae51cf
commit
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2 changed files with 8 additions and 8 deletions
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@ -36,7 +36,7 @@ class MainMenu < MenuScene
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next_sec = random(20..50)
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next_sec = random(20..50)
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@next_announcement = args.state.tick_count + (next_sec * 60)
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@next_announcement = args.state.tick_count + (next_sec * 60)
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sound = :"ambient#{random(1..6)}"
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sound = :"ambient#{random(1..6)}"
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puts sound, Sound.for(sound).input
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# puts sound, Sound.for(sound).input
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Sound.play(args, sound)
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Sound.play(args, sound)
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end
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end
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@ -23,12 +23,12 @@ module Scene
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# if `scene` is not a `SceneInstance`, it's probably a symbol representing
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# if `scene` is not a `SceneInstance`, it's probably a symbol representing
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# the scene we're switching to, so go get it.
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# the scene we're switching to, so go get it.
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the_scene = scene.is_a?(SceneInstance) ? scene : SCENES[scene].new(args)
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the_scene = scene.is_a?(SceneInstance) ? scene : SCENES[scene].new(args)
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puts '---'
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# puts '---'
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puts 'switching to'
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# puts 'switching to'
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puts scene unless scene.is_a?(SceneInstance)
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# puts scene unless scene.is_a?(SceneInstance)
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puts SCENES[scene] unless scene.is_a?(SceneInstance)
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# puts SCENES[scene] unless scene.is_a?(SceneInstance)
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puts the_scene
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# puts the_scene
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puts '---'
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# puts '---'
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# if the stack is empty (e.g. we just cleared it), then push this scene
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# if the stack is empty (e.g. we just cleared it), then push this scene
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args.state.scene_stack.push(the_scene) if args.state.scene_stack.empty?
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args.state.scene_stack.push(the_scene) if args.state.scene_stack.empty?
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@ -56,7 +56,7 @@ module Scene
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scene = args.state.scene_stack.last
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scene = args.state.scene_stack.last
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scene = scene._?(default(args))
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scene = scene._?(default(args))
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reset = scene.reset_on_pop if reset.nil?
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reset = scene.reset_on_pop if reset.nil?
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puts reset, scene, scene.reset_on_pop
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# puts reset, scene, scene.reset_on_pop
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switch(args, scene, reset: reset, push_or_pop: true)
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switch(args, scene, reset: reset, push_or_pop: true)
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end
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end
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