51 lines
1.4 KiB
Ruby
51 lines
1.4 KiB
Ruby
module Scene
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class << self
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# what's displayed when your game starts
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def tick_main_menu(args)
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draw_bg(args, DARK_PURPLE)
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options = [
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{
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key: :start,
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on_select: -> (args) { Scene.switch(args, :cube_tube, reset: true) }
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},
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{
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key: :settings,
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on_select: -> (args) { Scene.switch(args, :settings, reset: true, return_to: :main_menu) }
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},
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]
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if args.gtk.platform?(:desktop)
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options << {
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key: :quit,
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on_select: -> (args) { args.gtk.request_quit }
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}
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end
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Menu.tick(args, :main_menu, options)
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labels = []
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labels << label(
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"v#{version}",
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x: 32.from_left, y: 32.from_top,
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size: SIZE_XS, align: ALIGN_LEFT)
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labels << label(
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title.upcase, x: args.grid.w / 2, y: args.grid.top - 100,
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size: SIZE_LG, align: ALIGN_CENTER, font: FONT_BOLD_ITALIC)
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labels << label(
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"#{text(:made_by)} #{dev_title}",
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x: args.grid.left + 24, y: 48,
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size: SIZE_XS, align: ALIGN_LEFT)
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labels << label(
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:controls_title,
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x: args.grid.right - 24, y: 84,
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size: SIZE_SM, align: ALIGN_RIGHT)
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labels << label(
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args.inputs.controller_one.connected ? :controls_gamepad : :controls_keyboard,
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x: args.grid.right - 24, y: 48,
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size: SIZE_XS, align: ALIGN_RIGHT)
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args.outputs.labels << labels
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end
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end
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end
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