39 lines
1 KiB
Ruby
39 lines
1 KiB
Ruby
module Scene
|
|
class << self
|
|
# scene reached from gameplay when the player needs a break
|
|
def tick_paused(args)
|
|
draw_bg(args, DARK_YELLOW)
|
|
|
|
options = [
|
|
{
|
|
key: :resume,
|
|
on_select: -> (args) { Scene.switch(args, :gameplay) }
|
|
},
|
|
{
|
|
key: :settings,
|
|
on_select: -> (args) { Scene.switch(args, :settings, reset: true, return_to: :paused) }
|
|
},
|
|
{
|
|
key: :return_to_main_menu,
|
|
on_select: -> (args) { Scene.switch(args, :main_menu) }
|
|
},
|
|
]
|
|
|
|
if args.gtk.platform?(:desktop)
|
|
options << {
|
|
key: :quit,
|
|
on_select: -> (args) { args.gtk.request_quit }
|
|
}
|
|
end
|
|
|
|
Menu.tick(args, :paused, options)
|
|
|
|
if secondary_down?(args.inputs)
|
|
play_sfx(args, :select)
|
|
options.find { |o| o[:key] == :resume }[:on_select].call(args)
|
|
end
|
|
|
|
args.outputs.labels << label(:paused, x: args.grid.w / 2, y: args.grid.top - 200, align: ALIGN_CENTER, size: SIZE_LG, font: FONT_BOLD)
|
|
end
|
|
end
|
|
end
|