cube-tube/app/sprite.rb
Gordon Pedersen 1c863f9090 Implemented a lot of changes
(I really should commit more often)
Added graphics, sound, etc...
2023-03-21 13:43:14 +11:00

36 lines
1,005 B
Ruby

module Sprite
# annoying to track but useful for reloading with +i+ in debug mode; would be
# nice to define a different way
SPRITES = {
train: 'sprites/train-1.png',
train_fore: 'sprites/train-2.png',
screen: 'sprites/screen.png',
screen_s1: 'sprites/screen-s1.png',
screen_s2: 'sprites/screen-s2.png',
screen_s3: 'sprites/screen-s3.png',
screen_s4: 'sprites/screen-s4.png',
tunnel: 'sprites/tunnel.png',
pause: 'sprites/pause.png',
gray: 'sprites/box/gray.png',
black: 'sprites/box/black.png',
white: 'sprites/box/white.png',
red: 'sprites/box/red.png',
green: 'sprites/box/green.png',
blue: 'sprites/box/blue.png',
yellow: 'sprites/box/yellow.png',
indigo: 'sprites/box/indigo.png',
violet: 'sprites/box/violet.png',
orange: 'sprites/box/orange.png'
}
class << self
def reset_all(args)
SPRITES.each { |_, v| args.gtk.reset_sprite(v) }
end
def for(key)
SPRITES.fetch(key)
end
end
end