cube-tube/app/scenes/gameplay.rb
2023-05-08 17:03:13 +10:00

44 lines
1.2 KiB
Ruby

# frozen_string_literal: true
# This is a base class for the main gameplay, handling things like pausing
class GameplayScene < SceneInstance
def initialize(_args, opts = {})
super
end
# called every tick of the game loop
def tick(args)
super
# focus tracking
if !args.state.has_focus && args.inputs.keyboard.has_focus
args.state.has_focus = true
elsif args.state.has_focus && !args.inputs.keyboard.has_focus
args.state.has_focus = false
end
# auto-pause & input-based pause
return pause(args) if !args.state.has_focus || Input.pressed?(args, :pause)
tick_pause_button(args) if mobile?
draw_bg(args, BLACK)
end
def pause(args)
Sound.play(args, :select)
Scene.push(args, :paused, reset: true)
end
def tick_pause_button(args)
rect = { x: 72.from_right, y: 72.from_top, w: 52, h: 52 }
Sprite.for(:pause).render(args, rect)
pause_rect = rect.dup
pause_padding = 12
pause_rect.x -= pause_padding
pause_rect.y -= pause_padding
pause_rect.w += pause_padding * 2
pause_rect.h += pause_padding * 2
return pause(args) if args.inputs.mouse.down && args.inputs.mouse.inside_rect?(pause_rect)
end
end