cube-tube/🕹️cube-tube/app/scenes/main_menu.rb

74 lines
2.2 KiB
Ruby

# frozen_string_literal: true
# This is the first screen in this game, allowing access to everything else
class MainMenu < MenuScene
def initialize(args, opts = {})
# these are the menu options for the main menu
menu_options = [
{
key: :start,
on_select: ->(iargs) { Scene.switch(iargs, :intro, reset: true) }
},
{
key: :settings,
on_select: ->(iargs) { Scene.push(iargs, :settings, reset: true, reset_on_pop: true) }
}
]
if args.gtk.platform?(:desktop)
menu_options << {
key: :quit,
on_select: ->(iargs) { iargs.gtk.request_quit }
}
end
super args, opts, title, menu_options
end
# called every tick of the game loop
def tick(args)
# actual menu logic is handled by the MenuScene super class
super
Music.play(args, :ambience) if args.state.setting.music && Music.stopped?(args)
@next_announcement ||= 0
if @next_announcement <= args.state.tick_count
next_sec = random(20..50)
@next_announcement = args.state.tick_count + (next_sec * 60)
sound = :"ambient#{random(1..6)}"
puts sound, Sound.for(sound).input
Sound.play(args, sound)
end
# additionally draw some labels with information about the game
labels = []
labels << label(
"v#{version}",
x: 400.from_right, y: 150.from_bottom,
size: SIZE_XS, align: ALIGN_RIGHT,
font: FONT_DOTMATRIX
).merge(YELLOW)
# labels << label(
# title.upcase, x: args.grid.w / 2, y: args.grid.top - 100,
# size: SIZE_LG, align: ALIGN_CENTER, font: FONT_BOLD_ITALIC
# )
labels << label(
"#{text(:made_by)} #{dev_title}",
x: 242.from_left, y: 150.from_bottom,
size: SIZE_XS, align: ALIGN_LEFT,
font: FONT_DOTMATRIX
).merge(YELLOW)
# labels << label(
# :controls_title,
# x: args.grid.right - 24, y: 84,
# size: SIZE_SM, align: ALIGN_RIGHT
# )
# labels << label(
# args.inputs.controller_one.connected ? :controls_gamepad : :controls_keyboard,
# x: args.grid.right - 24, y: 48,
# size: SIZE_XS, align: ALIGN_RIGHT
# )
args.outputs.labels << labels
end
end