cube-tube/🕹️cube-tube/app/scenes/paused.rb

41 lines
1 KiB
Ruby

# frozen_string_literal: true
# This is the pause menu, triggered by a button press when the player wants a
# break from gameplay.
class PauseMenu < MenuScene
def initialize(args, opts = {})
menu_options = [
{
key: :resume,
on_select: ->(args) { Scene.pop(args) }
},
{
key: :restart,
on_select: ->(args) { Scene.switch(args, :intro, reset: true) }
},
{
key: :settings,
on_select: ->(args) { Scene.push(args, :settings, reset: true, reset_on_pop: true) }
},
{
key: :return_to_main_menu,
on_select: ->(args) { Scene.switch(args, :main_menu, reset: true) }
}
]
# if args.gtk.platform?(:desktop)
# menu_options << {
# key: :quit,
# on_select: ->(args) { args.gtk.request_quit }
# }
# end
super args, opts, :paused, menu_options
end
# called every tick of the game loop
def tick(args)
super
Music.pause(args) unless Music.stopped?(args) || Music.paused?(args)
end
end