cube-tube/app/scenes/main_menu.rb
Gordon Pedersen eef53251d1 Beginning refactor.
Starting with Sprites.
Still don't quite know my way around Ruby yet, so it's a learning experience.
2023-03-21 16:34:34 +11:00

50 lines
1.4 KiB
Ruby

module Scene
class << self
# what's displayed when your game starts
def tick_main_menu(args)
draw_bg(args, DARK_PURPLE)
options = [
{
key: :start,
on_select: -> (args) { Scene.switch(args, :cube_tube, reset: true) }
},
{
key: :settings,
on_select: -> (args) { Scene.push(args, :settings, reset: true) }
},
]
if args.gtk.platform?(:desktop)
options << {
key: :quit,
on_select: -> (args) { args.gtk.request_quit }
}
end
Menu.tick(args, :main_menu, options)
labels = []
labels << label(
"v#{version}",
x: 32.from_left, y: 32.from_top,
size: SIZE_XS, align: ALIGN_LEFT)
labels << label(
title.upcase, x: args.grid.w / 2, y: args.grid.top - 100,
size: SIZE_LG, align: ALIGN_CENTER, font: FONT_BOLD_ITALIC)
labels << label(
"#{text(:made_by)} #{dev_title}",
x: args.grid.left + 24, y: 48,
size: SIZE_XS, align: ALIGN_LEFT)
labels << label(
:controls_title,
x: args.grid.right - 24, y: 84,
size: SIZE_SM, align: ALIGN_RIGHT)
labels << label(
args.inputs.controller_one.connected ? :controls_gamepad : :controls_keyboard,
x: args.grid.right - 24, y: 48,
size: SIZE_XS, align: ALIGN_RIGHT)
args.outputs.labels << labels
end
end
end