cube-tube/app/scenes/paused.rb

46 lines
1.1 KiB
Ruby

# frozen_string_literal: true
# This is the pause menu, triggered by a button press when the player wants a
# break from gameplay.
class PauseMenu < MenuScene
def initialize(args, opts = {})
menu_options = [
{
key: :resume,
on_select: ->(args) { Scene.pop(args) }
},
{
key: :settings,
on_select: ->(args) { Scene.push(args, :settings, reset: true) }
},
{
key: :return_to_main_menu,
on_select: ->(args) { Scene.switch(args, :main_menu) }
}
]
if args.gtk.platform?(:desktop)
menu_options << {
key: :quit,
on_select: ->(args) { args.gtk.request_quit }
}
end
super args, opts, menu_options
end
# called every tick of the game loop
def tick(args)
super
Music.pause(args) unless Music.stopped(args) || Music.paused(args)
args.outputs.labels << label(
:paused,
x: args.grid.w / 2,
y: args.grid.top - 200,
align: ALIGN_CENTER,
size: SIZE_LG,
font: FONT_BOLD
)
end
end