46 lines
1.1 KiB
Ruby
46 lines
1.1 KiB
Ruby
# frozen_string_literal: true
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# This is the pause menu, triggered by a button press when the player wants a
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# break from gameplay.
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class PauseMenu < MenuScene
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def initialize(args, opts = {})
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menu_options = [
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{
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key: :resume,
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on_select: ->(args) { Scene.pop(args) }
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},
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{
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key: :settings,
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on_select: ->(args) { Scene.push(args, :settings, reset: true) }
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},
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{
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key: :return_to_main_menu,
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on_select: ->(args) { Scene.switch(args, :main_menu) }
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}
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]
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if args.gtk.platform?(:desktop)
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menu_options << {
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key: :quit,
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on_select: ->(args) { args.gtk.request_quit }
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}
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end
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super args, opts, menu_options
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end
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# called every tick of the game loop
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def tick(args)
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super
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Music.pause(args) unless Music.stopped(args) || Music.paused(args)
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args.outputs.labels << label(
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:paused,
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x: args.grid.w / 2,
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y: args.grid.top - 200,
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align: ALIGN_CENTER,
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size: SIZE_LG,
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font: FONT_BOLD
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)
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end
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end
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