Gordon Pedersen
b05fb1e0db
- lock delay - wall kick tests - an entirely new music track that changes per level - Changes to how the music class works (especially when not passing a specific channel) - New sound effects for getting a tetris, changing levels and game over - Change piece colours to match the commonly accepted ones I really should commit more often...
37 lines
945 B
Ruby
37 lines
945 B
Ruby
# frozen_string_literal: true
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# This is the pause menu, triggered by a button press when the player wants a
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# break from gameplay.
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class PauseMenu < MenuScene
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def initialize(args, opts = {})
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menu_options = [
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{
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key: :resume,
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on_select: ->(args) { Scene.pop(args) }
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},
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{
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key: :settings,
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on_select: ->(args) { Scene.push(args, :settings, reset: true, reset_on_pop: true) }
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},
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{
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key: :return_to_main_menu,
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on_select: ->(args) { Scene.switch(args, :main_menu, reset: true) }
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}
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]
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if args.gtk.platform?(:desktop)
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menu_options << {
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key: :quit,
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on_select: ->(args) { args.gtk.request_quit }
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}
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end
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super args, opts, :paused, menu_options
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end
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# called every tick of the game loop
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def tick(args)
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super
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Music.pause(args) unless Music.stopped?(args) || Music.paused?(args)
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end
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end
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