36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
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---
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title: Cube Tube
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type: page
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tags: Ruby, Game Development, Art, Design
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link: https://deathau.itch.io/cube-tube
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image: https://img.itch.zone/aW1hZ2UvMjA3NDkyNS8xMjI1MDAyOC5wbmc=/original/rpKkw3.png
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summary: Nostalgia inducing, 8-bit style, side scrolling tetrominos, ON A TRAIN!
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location: /cv.04
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template: cv
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---
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I've always wanted to get into game development. It's not easy, though. For this
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project I decided to try and learn something completely new. I didn't have much
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experience with Ruby as a programming language, but here was the [DragonRuby Game
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Toolkit](https://dragonruby.org/toolkit/game) and a tutorial on how to make a
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simple Tetris-like game.
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However, I couldn't just follow a tutorial then slap a price tag on it, so I took
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things further. I combed through various asset and sound libraries I'd purchased
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over the years through Humble Bundles and brainstormed ideas. I eventually came
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up with "Cube Tube", a variation of Tetris where you load cargo on a train.
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I adjusted and tweaked and flipped everything on its side. I opened up MagicaVoxel
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and created a subway station and a voxel train, using those to generate my 2D art.
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I also found some music I kinda liked in my packs and tweaked and chopped it up
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to make a new soundtrack. I spent way too much time trying to make the music more
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dynamic; I initially wanted it to get faster and faster and the speed of the game
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increased. Unfortunately, it just ended up beyond my capabilities. People still
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like the music though, so that's cool.
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I look at the code base now, and I wonder how much of it was actually in that
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original tutorial. Probably not much, anymore. I also tweaked the game for touch
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controls, and built and tested a mobile version, for both Android and iOS. It's
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also available on Windows, Mac and Linux.
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It's not perfect, but I'm proud of it. It's a fun little time-waster. It plays
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well and it sounds great. And I did it all by myself. *pats own back*
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