Beginning refactor.

Starting with Sprites.
Still don't quite know my way around Ruby yet, so it's a learning experience.
This commit is contained in:
Gordon Pedersen 2023-03-21 16:34:34 +11:00
parent 1c863f9090
commit eef53251d1
5 changed files with 139 additions and 68 deletions

View file

@ -1,21 +1,23 @@
require "app/input.rb"
require "app/sprite.rb"
require "app/util.rb"
require 'lib/coalesce.rb'
require "app/constants.rb"
require "app/menu.rb"
require "app/scene.rb"
require "app/game_setting.rb"
require "app/sound.rb"
require "app/text.rb"
require 'app/input.rb'
require 'app/sprite.rb'
require 'app/util.rb'
require "app/scenes/gameplay.rb"
require "app/scenes/main_menu.rb"
require "app/scenes/paused.rb"
require "app/scenes/settings.rb"
require 'app/constants.rb'
require 'app/menu.rb'
require 'app/scene.rb'
require 'app/game_setting.rb'
require 'app/sound.rb'
require 'app/text.rb'
require "app/scenes/cube_tube.rb"
require 'app/scenes/gameplay.rb'
require 'app/scenes/main_menu.rb'
require 'app/scenes/paused.rb'
require 'app/scenes/settings.rb'
require 'app/scenes/cube_tube.rb'
# NOTE: add all requires above this
require "app/tick.rb"
require 'app/tick.rb'

View file

@ -80,9 +80,9 @@ class CubeTubeGame
@bg_x = 0
each 0..@grid_w - 1 do |x|
(0..@grid_w - 1).each do |x|
@grid[x] = []
each 0..@grid_h - 1 do |y|
(0..@grid_h - 1).each do |y|
@grid[x][y] = 0
end
end
@ -118,36 +118,27 @@ class CubeTubeGame
@bg_x %= @bg_w
end
@args.outputs.sprites << [@bg_x,0,@bg_w,720,Sprite.for(:tunnel)]
@args.outputs.sprites << [@bg_x-@bg_w,0,@bg_w,720,Sprite.for(:tunnel)]
Sprite.for(:tunnel).render(@args, { x: @bg_x, y: 0, w: @bg_w, h: 720 })
Sprite.for(:tunnel).render(@args, { x: @bg_x - @bg_w, y: 0, w: @bg_w, h: 720 })
@args.outputs.sprites << [
0,
@grid_x - 64,
1597,
540,
Sprite.for(:train)
]
Sprite.for(:train).render(@args, { x: 0, y: @grid_x - 64 })
end
def render_foreground
@args.outputs.sprites << [
0,
@grid_x - 64,
1597,
540,
Sprite.for(:train_fore)
]
Sprite.for(:train_fore).render(@args, { x: 0, y: @grid_x - 64 })
end
# x and y are positions in the grid, not pixels
def render_block x, y, color
@args.outputs.sprites << [
(1280 - @grid_y) - (y * @blocksize) - 6,
@grid_x + (x * @blocksize),
@blocksize + 6, @blocksize,
@sprite_index[color]
]
@sprite_index[color].render(
@args,
{
x: (1280 - @grid_y) - (y * @blocksize) - 6,
y: @grid_x + (x * @blocksize),
w: @blocksize + 6,
h: @blocksize
}
)
end
def render_grid
@ -182,10 +173,7 @@ class CubeTubeGame
screen_w = 250
screen_h = 200
@args.outputs.sprites << [
screen_x, screen_y + 10, screen_w, screen_h + 10,
Sprite.for(:screen)
]
Sprite.for(:screen).render(@args, { x: screen_x, y: screen_y + 10, w: screen_w, h: screen_h + 10 })
next_piece = @line_clear_timer <= 0 ? @next_piece : @current_piece
# render_grid_border *@next_piece_box, 8
@ -207,10 +195,7 @@ class CubeTubeGame
:screen_s4
end
@args.outputs.sprites << [
screen_x, screen_y + 10, screen_w, screen_h + 10,
Sprite.for(screen_s)
]
Sprite.for(screen_s).render(@args, { x: screen_x, y: screen_y + 10, w: screen_w, h: screen_h + 10 })
end
def render_score

View file

@ -46,6 +46,5 @@ module Scene
args.outputs.labels << labels
end
end
end

View file

@ -1,26 +1,93 @@
module Sprite
# Create type with ALL sprite properties AND primitive_marker
class SpriteInstance
attr_accessor :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b,
:source_x, :source_y, :source_w, :source_h,
:tile_x, :tile_y, :tile_w, :tile_h,
:flip_horizontally, :flip_vertically,
:angle_anchor_x, :angle_anchor_y, :blendmode_enum
def primitive_marker
:sprite
end
def initialize opts
@x = opts[:x]
@y = opts[:y]
@w = opts[:w]
@h = opts[:h]
@path = opts[:path]
@angle = opts[:angle]
@a = opts[:a]
@r = opts[:r]
@g = opts[:g]
@b = opts[:b]
@source_x = opts[:source_x]
@source_y = opts[:source_y]
@source_w = opts[:source_w]
@source_h = opts[:source_h]
@tile_x = opts[:tile_x]
@tile_y = opts[:tile_y]
@tile_w = opts[:tile_w]
@tile_h = opts[:tile_h]
@flip_horizontally = opts[:flip_horizontally]
@flip_vertically = opts[:flip_vertically]
@angle_anchor_x = opts[:angle_anchor_x]
@angle_anchor_y = opts[:angle_anchor_y]
@blendmode_enum = opts[:blendmode_enum]
end
def render(args, opts = {})
args.outputs.sprites << [
opts[:x]._?(@x),
opts[:y]._?(@y),
opts[:w]._?(@w),
opts[:h]._?(@h),
opts[:path]._?(@path),
opts[:angle]._?(@angle),
opts[:a]._?(@a),
opts[:r]._?(@r),
opts[:g]._?(@g),
opts[:b]._?(@b),
opts[:source_x]._?(@source_x),
opts[:source_y]._?(@source_y),
opts[:source_w]._?(@source_w),
opts[:source_h]._?(@source_h),
opts[:tile_x]._?(@tile_x),
opts[:tile_y]._?(@tile_y),
opts[:tile_w]._?(@tile_w),
opts[:tile_h]._?(@tile_h),
opts[:flip_horizontally]._?(@flip_horizontally),
opts[:flip_vertically]._?(@flip_vertically),
opts[:angle_anchor_x]._?(@angle_anchor_x),
opts[:angle_anchor_y]._?(@angle_anchor_y),
opts[:blendmode_enum]._?(@blendmode_enum)
]
end
end
# annoying to track but useful for reloading with +i+ in debug mode; would be
# nice to define a different way
SPRITES = {
train: 'sprites/train-1.png',
train_fore: 'sprites/train-2.png',
screen: 'sprites/screen.png',
screen_s1: 'sprites/screen-s1.png',
screen_s2: 'sprites/screen-s2.png',
screen_s3: 'sprites/screen-s3.png',
screen_s4: 'sprites/screen-s4.png',
tunnel: 'sprites/tunnel.png',
pause: 'sprites/pause.png',
gray: 'sprites/box/gray.png',
black: 'sprites/box/black.png',
white: 'sprites/box/white.png',
red: 'sprites/box/red.png',
green: 'sprites/box/green.png',
blue: 'sprites/box/blue.png',
yellow: 'sprites/box/yellow.png',
indigo: 'sprites/box/indigo.png',
violet: 'sprites/box/violet.png',
orange: 'sprites/box/orange.png'
train: SpriteInstance.new({ w: 1597, h: 540, path: 'sprites/train-1.png' }),
train_fore: SpriteInstance.new({ w: 1597, h: 540, path: 'sprites/train-2.png' }),
screen: SpriteInstance.new({ w: 250, h: 210, path: 'sprites/screen.png' }),
tunnel: SpriteInstance.new({ w: 267, h: 144, path: 'sprites/tunnel.png' }),
pause: SpriteInstance.new({ w: 16, h: 16, path: 'sprites/pause.png' }),
gray: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/gray.png' }),
black: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/black.png' }),
white: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/white.png' }),
red: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/red.png' }),
green: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/green.png' }),
blue: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/blue.png' }),
yellow: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/yellow.png' }),
indigo: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/indigo.png' }),
violet: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/violet.png' }),
orange: SpriteInstance.new({ w: 176, h: 148, path: 'sprites/box/orange.png' }),
screen_s1: SpriteInstance.new({ w: 250, h: 210, path: 'sprites/screen-s1.png' }),
screen_s2: SpriteInstance.new({ w: 250, h: 210, path: 'sprites/screen-s2.png' }),
screen_s3: SpriteInstance.new({ w: 250, h: 210, path: 'sprites/screen-s3.png' }),
screen_s4: SpriteInstance.new({ w: 250, h: 210, path: 'sprites/screen-s4.png' }),
}
class << self
@ -32,5 +99,5 @@ module Sprite
SPRITES.fetch(key)
end
end
end
end

18
lib/coalesce.rb Normal file
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@ -0,0 +1,18 @@
# Handy null coalesing operator, taken from
# https://github.com/kibiz0r/coalesce/blob/bc4389ae8a8bb456cd10ec8a3523df1fc775124f/lib/coalesce.rb
class Object
def _?(x = nil)
self
end
end
class NilClass
def _?(x = nil)
if block_given?
yield
else
x
end
end
end